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Explorations: Immersive Video

Standard: Explorations
Part: 7

Editions

Edition - 2: Processing and coding of immersive video

Publication Year: 0
Status: released
Motivations: Computational imaging technology offers users ways for immersive experiences with six degrees-of-freedom in limited volume free navigation, providing more freedom of user movement than in 3DoF+. Eventually, full-6DoF will be achieved (any translation and rotation in space), synthesizing virtual viewpoints from multiple, fixed cameras set up in various arrangements (planar arrangement, cameras in an arc, 360 divergent, etc).
Objectives: To provide normative improvements on compression of 6DoF content on top of the state of the art anchor. The improvements are evaluated simultaneously on decoded views and synthesized views.

Edition - 3: Compression of dense representation of light fields

Publication Year: 0
Status: ongoing
Motivations: Recently, camera technology has evolved and new capturing devices are emerging. Such capturing devices can simultaneously acquire dense spatial and angular light information. Having such information we can extract dense multiviews, perform refocusing and estimate depth information. Such cameras are expected to be replaced with current cameras to acquire 3-D real-world visual data.
Objectives: New capturing devices can capture light field in one shot, having both spatial and angular light information. Due to higher dimension of such data, i.e. 4-D, the size of capture data is not only larger but also different from traditional camera images. Therefore, a new and compatible compression for such formats would be essential so that new services can be provided.

Edition - 4: Quality of Immversive Visual Media

Publication Year: 0
Status: ongoing
Motivations:
Objectives:

Meeting documents

MPEG 148

Publication dateTitle
2025-01-14Overview of LVC activities

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Publication dateTitle
2024-08-19Overview of lenslet video coding activities
2024-08-19Common test conditions of lenslet video coding

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Publication dateTitle
2024-06-03Overview of lenslet video coding activities
2024-06-03Common test conditions of lenslet video coding

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Publication dateTitle
2024-02-18Overview of lenslet video coding activities
2024-03-21Common test conditions of lenslet video coding

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Publication dateTitle
2022-02-09Call for lenslet video coding test materials

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Publication dateTitle
2021-11-13Call for test materials for lenslet video coding

MPEG 134

Publication dateTitle
2021-05-22Call for MPEG-I Visual Test Materials
2021-05-22User Manual of RLC1.0

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Publication dateTitle
2021-01-21Call for MPEG-I Visual Test Materials
2021-01-29Manual of Immersive Video Depth Estimation 3

MPEG 132

Publication dateTitle
2020-10-26Call for MPEG-I Visual Test Materials
2020-10-23Software manual of IV-PSNR for Immersive Video

MPEG 131

Publication dateTitle
2020-07-04Call for MPEG-I Visual Test Materials
2020-07-10Software manual of IV-PSNR for Immersive Video

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Publication dateTitle
2020-02-03Call for MPEG-I Visual Test Materials

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Publication dateTitle
2019-08-06Call for MPEG-I Visual Test Materials

MPEG 126

Publication dateTitle
2019-04-12Call for MPEG-I Visual Test Materials

MPEG 125

Publication dateTitle
2019-02-04Call for MPEG-I Visual Test Materials

MPEG 124

Publication dateTitle
2018-10-22Call for MPEG-I Visual Test Materials
2018-10-19Reference View Synthesizer (RVS) manual
2018-10-29WS-PSNR Software Manual
2018-11-14Common Test Conditions on 3DoF+ and Windowed 6DoF
2018-11-23Draft Call for Proposal on 3DoF+ Visual

MPEG 123

Publication dateTitle
2018-07-27Call for MPEG-I Visual Test Materials on 3DoF+ and 6DoF

MPEG 122

Publication dateTitle
2018-04-23Call for MPEG-I Visual Test Materials on 6DoF